| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!

View
 

FrontPage

This version was saved 16 years, 2 months ago View current version     Page history
Saved by PBworks
on February 1, 2008 at 11:31:37 am
 

 

Designing a Communication Process
A Guide to Virtual Collaboration will serve as a step by step process for the virtual presenter as he/she works to develop effective communication strategies needed for developing a collaborative agenda for a point to point or multi-point conference. The purpose of A Guide to Virtual Collaboration is to help virtual Web 2.0 presenters outline a collaborative agenda to help bridge the gaps between individual ideas and to create new paradigms of thought in the planning process.
 
A paradigm is dramatic structure and the Virtual Collaboration Model is a tool, a guide, a map, through the agenda development process. As defined in the agenda development process a paradigm is a “model, an example, a conceptual scheme. The more the presenter uses the Virtual Collaboration Model for agenda development to resolve issues in the planning process the more amazed they will become in how it supports organizational integrity and the development of forward thinking. The Virtual Collaborative Model will give Web 2.0 conferencing a new way to open closed systems of thought to a new future in innovation and productivity. The Virtual Collaboration Model is thus an open system that interacts with its environment and promotes a give-and-take exchange between individuals and their ideas.
 
The stages identified in the Virtual Collaboration Model are directly aligned with the collaborative process, a process designed to promote an atmosphere of honesty, trust, and support. These stages are sequenced into four phases of development: the design of the potential message, the establishment of the learning outcome, the selection of appropriate communication strategies, and the performance of the task within a specific time frame. Each of the four stages identified in “A Guide to Virtual Collaboration” will be discussed separately and, the representative parts of agenda development are labeled using letters (A through G).
 
The Virtual Collaboration Model display provides a visual representation of the steps for scaffolding an agenda based on the collaborative process. This model can help virtual conferencing presenters in visualizing the sequential components necessary for completing a well designed point to point collaborative conference.  A well-designed Web 2.0 conferencing agenda will give the stakeholders on the far end a structured environment within the problem-solving process. If the presenters have constantly reinforced the rules of small group discussion and brainstorming throughout the collaborative conference, then true, creative solutions to the issues will emerge.
 
As part of the process described in The Virtual Collaboration Model an agenda will emerge where each of the participants has an opportunity to work from the list of identified gaps. These perceived gaps of disagreement must be resolved since they are the potential roadblocks that might keep the development of future goals from being accomplished. Each small group will begin by brainstorming strategies for bridging or solving them. These activities will need structure, so it is suggested that each group appoint a facilitator and a recorder. After brainstorming is complete, each small group must then prioritize its list using a weighted voting strategy. Each group’s prioritized list is then submitted to the development team, whose next job will be the compiling of a master list. The Web 2.0 conferencing developer may choose to include all solutions on the master list or to choose the top three from each list.
 
 

A Guide to Virtual Collaboration

 

(A) ESTABLISHING THE MESSAGE 

(B) SELECTION OF AN OUTCOME 

 

         (C) SELECTING OBJECTIVES

 

 

(D) MAKING TOPIC DECISIONS

(E) INTERACTION ACTIVITIES

(F) TEAM BUILDING

 

 

(G) ESTABLISHING TIME SEQUENCE

 

 

Learning Levels

Interaction Strategies

Grouping Strategies

 

 


 

CO-CREATING WITH WEB 2.0

 

YouTube plugin error

 

 


 

 

 

 

 

 

Comments (0)

You don't have permission to comment on this page.